Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
fixed shading when changing from absend/gone to home; added shading mode gone
Hi ich hatte in den letzten Tagen leider noch immer Probleme mit dem Shading,
Wenn der Anwesenheitsstatus von absent auf home wechselte.
Ich habe mich deshalb mit dem Code auseinandergesetzt und das Problem scheinbar herausgefunden.
In der Funktion EventProcessingRoommate wird beim wechsel von absent/gone zu home
die Funktion ShadingProzessingDriveCommand aufgerufen. Dies bewirkt beim heimkommen
die Beschattung.
Dann habe ich gleich noch shading mode gone eingebaut.
Hoffe das ist für jemand anderen auch nützlich.
LG Markus