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New settings: simplifiedRenderAlphaThreshold, simplifiedRenderInWorld…#1214

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New settings: simplifiedRenderAlphaThreshold, simplifiedRenderInWorld…#1214
kiberptah wants to merge 4 commits into
deepnight:masterfrom
kiberptah:master

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@kiberptah
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…View, and more option for nearbyTilesRenderingDist

Added options to change simplifiedRenderAlphaThreshold and disable simplifiedRenderInWorldView, added more option for nearbyTilesRenderingDist

Reasoning: simplifiedRenderAlphaThreshold tweaking allows high-transparency tilesets (e.g. chroma noir: v3x3d.itch.io/chroma-noir) to be rendered in simplified way (default value of 0.6 makes it so 99% of the tiles are not included)

simplifiedRenderInWorldView allows to disable simplified rendering at all and always render full resolution. On powerful system with low resolution tilesets this is just more comfortable to work with, there's no almost visual transition when switching to world view

more options for nearbyTilesRenderingDist so nearby rooms can be rendered in more details.

…View, and more option for nearbyTilesRenderingDist

Added options to change simplifiedRenderAlphaThreshold and disable simplifiedRenderInWorldView, added more option for nearbyTilesRenderingDist
@kiberptah
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added change entity selector (questionable but i think default border is too thick and ugly and I wanted to make it thinner but couldn't since it is 1px post effect so i just removed border and left the transparent overlay that is very clean, maybe settings could have color seelctor for it but idk how)

added option so camera won't reset to worls view far away when layer is changed (it is a problem when you try to align objects on different layers, for example doors that would be used to move from layer to layer)

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