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README - README - README - README - README - README - README - README
Introductory information for the Amnuts talker code
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Welcome to the Amnuts talker code!
Or, if you have already used Amnuts, then welcome back - it's good to still
have you with us. :-)
It's been 30 years - 30 YEARS! - since Amnuts was first released to the public.
Thanks to everyone who ever ran a talker, sent a patch, filed a bug, opened an
issue, or just dropped by to see if the lights were still on.
The lights are still on,
And just to prove it, here's an update to the README. :-) The Golden Age of
talkers may have long past, but there are still some ride-and-die fans out
there. And tinkering around with Amnuts is still fun as it has a very
special place in my heart.
As you're undoubtedly aware, because you're reading this file, Amnuts code is
hosted on GitHub. You can get there from:
https://amnuts.net/
or https://github.com/amnuts/Amnuts
You can submit issues and post up on the discussion board there. Please feel
free to fork and submit pull requests. If you have any questions about how
to run a talker, or make it feel like your own place, feel free to post up on
the discussion board (https://github.com/amnuts/Amnuts/discussions). If you
have ideas about updates, have found a bug, or something like that, then you
can open a new issue at https://github.com/amnuts/Amnuts/issues. And if you
have fixed or added something yourself and want to share it, then you can
submit a pull request - that would be great!
To get started with Amnuts you'll need either a linux environment or you can
use docker. For further details, see the docs/docker and and other related
files in the docs directory.
Lots of the documentation and files here haven't been updated for decades,
but hopefully one day they will be revived and revamped. Until then, just
head towards the wind and push on as best you can. ;-)
Thanks for using Amnuts, and as you're here you must be interested in talkers,
so thanks also for helping to keep them alive. Enjoy!
Andrew Collington
The Amnuts Development Team
May, 2026
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