Software architect and graphics engineer focused on large-scale 3D visualization, geospatial rendering, and simulation-oriented systems. Founder and lead developer of OpenGlobus, an open-source planetary-scale geospatial rendering engine. I work on GPU-driven rendering architectures for geospatial, industrial, and simulation applications, with a focus on precision, scalability, and practical engineering.
- Planetary-scale rendering
- High-precision spatial systems
- GPU rendering pipelines
- Geospatial infrastructure
- Industrial and simulation-oriented visualization
- OpenGlobus engine development
To develop an independent open-source spatial engine for planetary-scale visualization, simulation, and digital twin applications.
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