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Pull requests: TheSuperHackers/GeneralsGameCode

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Pull requests list

perf(network): Remove extern and add const to global network variables Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Performance Is a performance concern
#2726 opened May 17, 2026 by Caball009 Loading…
1 task
refactor(network): Clean up utility functions for network commands Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing
#2725 opened May 17, 2026 by Caball009 Loading…
bugfix: Prevent building crash damage from dealing damage to other objects Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker NoRetail This fix or change is not applicable with Retail game compatibility ZH Relates to Zero Hour
#2723 opened May 17, 2026 by Stubbjax Loading…
fix(milesaudiomanager): Prevent multithread crashing in MilesAudioManager Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2718 opened May 16, 2026 by xezon Loading…
2 of 3 tasks
refactor: Refactor evaluateContextCommand phase 1 (#1192)
#2714 opened May 15, 2026 by RikuAnt Loading…
1 task
fix(memory): Fix memory leak for RecorderClass::m_crcInfo Fix Is fixing something, but is not user facing Gen Relates to Generals Memory Is memory related Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2713 opened May 14, 2026 by Caball009 Loading…
1 task
bugfix(aigroup): Prevent game crash when a player is selected in Replay playback (2) Crash This is a crash, very bad Debug Is mostly debug functionality Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Stability Concerns stability of the runtime ZH Relates to Zero Hour
#2711 opened May 14, 2026 by Caball009 Loading…
2 tasks done
Major bug fixes
fix(memory): Fix various memory leaks (2) Fix Is fixing something, but is not user facing Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Memory Is memory related ZH Relates to Zero Hour
#2710 opened May 14, 2026 by Caball009 Loading…
1 task
tweak(particlesys): Decouple Particles render update from logic step Enhancement Is new feature or request Gen Relates to Generals Major Severity: Minor < Major < Critical < Blocker Rendering Is Rendering related ZH Relates to Zero Hour
#2709 opened May 14, 2026 by xezon Loading…
1 of 2 tasks
fix(network): Verify accepted type of incoming game messages Fix Is fixing something, but is not user facing Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers NoRetail This fix or change is not applicable with Retail game compatibility
#2708 opened May 14, 2026 by stephanmeesters Loading…
bugfix(gameengine): Fix logic in GameEngine::canUpdateRegularGameLogic() Bug Something is not working right, typically is user facing Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ThisProject The issue was introduced by this project, or this task is specific to this project ZH Relates to Zero Hour
#2707 opened May 14, 2026 by xezon Loading…
1 task
Decouple logic and rendering
refactor(gamelogic): Break switch cases of GameLogic::logicMessageDispatcher into separate functions Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2702 opened May 12, 2026 by xezon Loading…
1 task done
build: Fix compile error in Smudge.h with docker-build CompileBug Bug at compile time Minor Severity: Minor < Major < Critical < Blocker
#2701 opened May 12, 2026 by ucosty Loading…
refactor(messaging): replace GameMessage argument linked list with std::vector Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Refactor Edits the code with insignificant behavior changes, is never user facing ZH Relates to Zero Hour
#2700 opened May 11, 2026 by RikuAnt Loading…
1 task done
Code foundation build up
bugfix(lan): Fix crash when changing settings in the LAN lobby Bug Something is not working right, typically is user facing Crash This is a crash, very bad Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2676 opened May 2, 2026 by Caball009 Loading…
1 task
unify(controlbar): Merge and move ControlBar and related code to core Gen Relates to Generals Unify Unifies code between Generals and Zero Hour ZH Relates to Zero Hour
#2675 opened May 2, 2026 by DevGeniusCode Loading… Code foundation build up
tweak(gamemessage): Reduce number of MSG_DESTROY_SELECTED_GROUP messages Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2668 opened Apr 30, 2026 by Caball009 Loading…
1 task
perf: eliminate AsciiString ref-count overhead in rendering, logic, and UI hot paths Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker Performance Is a performance concern ZH Relates to Zero Hour
#2663 opened Apr 29, 2026 by githubawn Loading…
feat(stats): Add 1% low FPS tracking Enhancement Is new feature or request Gen Relates to Generals GUI For graphical user interface Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2661 opened Apr 29, 2026 by githubawn Loading…
perf(network): Improve performance by reducing packet allocations and improving loop logic Minor Severity: Minor < Major < Critical < Blocker Network Anything related to network, servers Performance Is a performance concern
#2659 opened Apr 28, 2026 by Caball009 Draft
1 task
feat(replay): Check CRC messages from all players in replays Enhancement Is new feature or request Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour
#2649 opened Apr 23, 2026 by Caball009 Draft
1 task
perf(scene): Create light list iterators on the stack at points of use Gen Relates to Generals Memory Is memory related Performance Is a performance concern ZH Relates to Zero Hour
#2646 opened Apr 23, 2026 by Mauller Loading…
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