Skip to content

[Combat] Improve (lua's) mob spell choosing logic#9844

Draft
Xaver-DaRed wants to merge 1 commit into
LandSandBoat:basefrom
Xaver-DaRed:spell-ai
Draft

[Combat] Improve (lua's) mob spell choosing logic#9844
Xaver-DaRed wants to merge 1 commit into
LandSandBoat:basefrom
Xaver-DaRed:spell-ai

Conversation

@Xaver-DaRed
Copy link
Copy Markdown
Contributor

@Xaver-DaRed Xaver-DaRed commented Apr 21, 2026

I affirm:

  • I understand that if I do not agree to the following points by completing the checkboxes my PR will be ignored.
  • I understand I should leave resolving conversations to the LandSandBoat team so that reviewers won't miss what was said.
  • I have read and understood the Contributing Guide and the Code of Conduct.
  • I have tested my code and the things my code has changed since the last commit in the PR and will test after any later commits.

What does this pull request do?

  • Spell choosing:
    • Adds a table of default values to most spells, to ease spell list definitions.
    • Adds functionality to override almost anything a mob evaluates to cast an spell. <- The important stuff.
    • (In process) Converts current usage to new system.
  • Other stuff I came across:
    • Adds functionality for -storm II spells.
    • Adds several mob only spell entries.
    • Fixes some spell parameters.
    • Improves Addle and Addle II spell calculations to make them match retail.

Steps to test these changes

  1. Ask nicely for some1 to test it once it's finished.
  2. ?
  3. Profit.

@Xaver-DaRed Xaver-DaRed force-pushed the spell-ai branch 21 times, most recently from efbaff7 to b2097b0 Compare April 26, 2026 10:05
@Xaver-DaRed Xaver-DaRed force-pushed the spell-ai branch 5 times, most recently from 6944186 to 0ef67d1 Compare May 8, 2026 16:01
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant