Personal work, documents and demos around 3D rasterization rendering technique.
This demo shows how 3D coordinates can be transformed to 2D screen coordinates.
This demo shows how Barycentric coordinates can be calculated above a triange, also how the resulting weights may be used for e.g. color blending.
This demo shows a minimal but working software rasterizer. It loads a WaveFront asset and render it, either by using the software rendering pipeling, or by using OpenGL for the rendering. The both rendering methods may be switched by pressing the 1 or 2 buttons.
Please read the Wiki pages of this project if you want to know further about rasterization.


