I build practical tools for Unity, C# workflows, AI/RAG systems, game performance, and developer productivity. My repositories focus on editor automation, VR/XR diagnostics, asset optimization, Windows utilities, custom game engine experiments, and Turkish legal AI datasets.
- Unity Editor tools for project cleanup, asset usage analysis, scene navigation, and workflow automation.
- VR/XR performance profiling and runtime diagnostics for training simulations and game projects.
- AI and Retrieval-Augmented Generation systems, especially Turkish legaltech and document-grounded assistants.
- C#/.NET and PowerShell utilities for Windows diagnostics, drivers, and productivity.
- C++ game engine programming with SDL2/OpenGL and modular runtime architecture.
- Unity HandBrake Video Optimizer - Unity Editor video compression powered by external HandBrakeCLI.
- Unity Project Hygiene Tool - safer unused asset analysis, project organization, backup, and restore tooling.
- AnayasalRAGai - Turkish Constitution RAG assistant built for legal AI experiments.
- Turkiye Cumhuriyeti Anayasasi Dataset - structured Markdown/JSON legal dataset for search and AI systems.
- Archura Game Engine SDL - custom C++ game engine built with SDL2 and OpenGL.
- Unity VR Performance Profiler System - real-time VR/XR performance debugging for Unity.
Unity, C#, .NET, Python, FastAPI, RAG, Ollama, ChromaDB, C++, SDL2, OpenGL, PowerShell, GitHub CLI
- Portfolio website: aybarsbarut.github.io/FahriAybarsBarut
- LinkedIn: Fahri Aybars Barut
Unity developer, C# game developer, Unity editor tools, Unity performance optimization, VR performance profiler, AI RAG developer, Turkish legal AI, game development tools, C++ game engine, PowerShell Windows utilities, developer productivity tools.




